Category : class

I have code class Render(): def __init__(self): pass def init_screen(self, h, w): raise NotImplementedError def add_object(self, char, x, y): raise NotImplementedError def draw_screen(self): raise NotImplementedError def get_input(self): raise NotImplementedError there is a task: I need to create a ShellRenderer class that will draw the game screen in the console. -Create a _screen field in it, ..

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I’m pretty new to Python and have recently learned about classes. I’ve been experimenting around with them and have come up with a student/course grading system. Here’s the code so far: class course: TOTAL_COURSES = 0 def __init__(self, name, room, max_students): self.name = name self.room = room self.max_students = max_students self.student_list = [] course.TOTAL_COURSES += ..

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I am trying to save the cookies for my selenium automation script in order to avoid login process for future automation. This is the original script which works fine class SeleniumDriver(object): def __init__( self, # chromedriver path driver_path=’chromedriver.exe’, # pickle file path to store cookies cookies_file_path = ‘cookies.pkl’, # list of websites to reuse cookies ..

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I found an issue while programming on python. I have the class Dinero (money in english) which has all properties for the currency in DnD. class Dinero: def __init__(self, copper_pieces, silver_pieces, electrum_pieces, gold_pieces, platinum_pieces) -> None: self.copper_pieces = copper_pieces self.silver_pieces = silver_pieces self.electrum_pieces = electrum_pieces self.gold_pieces = gold_pieces self.platinum_pieces = platinum_pieces def __str__(self): return "Dinero ..

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class PlayingCard: # constructor def __init__(self, rankNum, suitNum): self.rank = rankNum self.suit = suitNum def __str__(self): return "{} of {}".format(self.rank, self.suit) def getRank(self): if self.rank == 11: return "Jacks" elif self.rank == 12: return "Queen" elif self.rank == 13: return "King" elif self.rank == 14: return "Ace" else: return self.rank def getSuit(self): if self.suit == ..

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