Category : python-imaging-library

the following code plays a given video file on a tkinter window: from tkinter import * from PIL import ImageTk, Image import cv2 root = Tk() main_label = Label(root) main_label.grid() # Capture from camera cap = cv2.VideoCapture("video.mp4") # function for video streaming def video_stream(): ret, frame = cap.read() cv2image = cv2.cvtColor(frame, cv2.COLOR_BGR2RGBA) img = Image.fromarray(cv2image) ..

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I am trying to draw a rectangle using PIL.ImageDraw() like this: ”’ImageDraw.rectangle() parameters”’ top_left_x = random.randint(0, lg_x) top_right_x = random.randint(0, lg_y) width = random.uniform(lg_x/4, lg_x/2) height = random.uniform(lg_y/4, lg_y/2) ”’Draws a rectangle randomly on a part of the logo”’ img_draw.rectangle((top_left_x, top_right_x), (width, height), fill=(rand1, rand2, rand3)) I know that fill does take a tuple. However ..

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I have no idea why their have many choice to saving and loading the image in python. So I suppose that various method for operating the image may result different image quality or the time complexity. package example. e.g. (PIL.imread, PIL.imwrite ), (cv2.imread, cv2.imwrite), (_, plt.savefig) Could someone give me some advice or suggestion for ..

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